Wiki • Checked 2026-10-10Build A Keyboard! has no loadout screens or unit rosters — a build is your plot: rolled keycaps placed on the keyboard, workers automating the farm, and the upgrades and expansion your cash has bought. This page documents each entity family, what is official, and what remains undocumented.
Quick answer: what a build is made of
Four entity families compose every build, and all four trace to the official description: keycaps you roll and place, workers you hire to automate the farm, upgrades and expansion you buy with cash, and the offline-earnings property that pays the build while you sleep. What no source adds is the numbers layer — per-keycap effects, worker names and costs, or an upgrade tree. That absence is structural: with a June 11, 2026 launch and no published tables, the community documents builds by measurement, not by datamined stats. The badge data hints at the shape of progression: 18.4% of players reach 100 rolls (the roll grind), and under 0.05% complete a keyboard (the build endgame).