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BuildAKeyboard
Wiki • Checked 2026-10-10

Build A Keyboard Builds & Entities

Build A Keyboard! has no loadout screens or unit rosters — a build is your plot: rolled keycaps placed on the keyboard, workers automating the farm, and the upgrades and expansion your cash has bought. This page documents each entity family, what is official, and what remains undocumented.

Quick answer: what a build is made of

Four entity families compose every build, and all four trace to the official description: keycaps you roll and place, workers you hire to automate the farm, upgrades and expansion you buy with cash, and the offline-earnings property that pays the build while you sleep. What no source adds is the numbers layer — per-keycap effects, worker names and costs, or an upgrade tree. That absence is structural: with a June 11, 2026 launch and no published tables, the community documents builds by measurement, not by datamined stats. The badge data hints at the shape of progression: 18.4% of players reach 100 rolls (the roll grind), and under 0.05% complete a keyboard (the build endgame).

Entity families

The systems that compose a build

Source labels per row; all checked 2026-10-10.

Keycap rolling

Official

The core action, straight from the official description: roll and collect rare keycaps. Rolls can be paid from the cash your setup generates. The official page confirms rare keycaps exist but publishes no named catalog, rarity ladder, or odds — those stay undocumented across every source checked.

Workers

Code trackers

Workers automate the keycap farm so cash keeps flowing without manual rolls. Trackers (Try Hard Guides, Roblox Den, urgametips) consistently describe hiring workers early as the biggest speed-up. Worker names, costs, and rates are not published by any source checked.

Upgrades and expansion

Official

Cash buys setup upgrades and plot expansion. The official description lists 'Upgrade and expand your keyboard setup' as one of the four pillars. No upgrade price table is published; compare upgrades by the earnings change you observe.

Offline earnings

Official

The official description promises your keyboard earns while you are away — an unusually explicit idle mechanic. No public cap, percentage, or formula exists, so the planner models offline time from values you enter.

Leaderboards

Official

Cash flow feeds server leaderboards with up to 8 players per server. Server size is from the official game API; the leaderboard metric (cash, visits, or setup value) is not publicly specified.

Anatomy

How the families stack

A build reads bottom-up: each layer multiplies the one under it.

LayerEntitiesEffect on incomeData status
Base ratePlaced keycapsSets what the setup earns per second by itselfRarity official; per-keycap effects undocumented
AutomationWorkersKeeps income flowing without manual rollsSystem official; names and costs undocumented
MultipliersSetup upgrades, expansionRaises the automated rate furtherSystem official; prices undocumented
TemporalOffline earnings, 2x Money boostPays the rate across time you are not playing (boost: 5 minutes)Offline official; boost reward tracker-reported
Undocumented

What no source publishes about builds

Explicit absences, checked 2026-10-10 — each one is a question to measure in your own game rather than look up.

Keycap catalog

No named list of keycaps, rarity order, or roll odds exists in official or community sources. The tier-list page explains what would change this.

Worker roster

Worker names, hire costs, and per-worker rates are unpublished. Trackers only agree that hiring early is the biggest speed-up.

Upgrade tree

No price table, prerequisites, or multiplier values are published. Compare candidates by observed payback in the planner.

FAQ

Builds & entities questions

What counts as a build in Build A Keyboard?

Your placed keycaps, hired workers, purchased upgrades, and expansions together form the build. There is no saved-loadout or blueprint system — the setup is what stands on your plot, and this page documents each entity family that composes it.

What entity families exist in the game?

Four are confirmed by the official description: keycaps (rolled collectibles with rarity), workers (automation), setup upgrades and expansion, and offline earnings as a system property. Code rewards add two more item types: XP and the Dumpling Box container.

Are there worker or keycap stats published?

No. BAKGAME publishes no stat tables, and no tracker or community source checked on October 10, 2026 meets the bar of a measured, dated roster. Every site showing one is decorating guesses.

How do I compare two builds?

Measure the earnings-per-second each build produces and put each purchase's cost and gain into the planner — the build with the lower payback per cash spent is winning.

What is the rarest thing in the game?

By official award rate, the Keyboard Completed! badge (reported as under 0.05% of players) — completing a full keyboard setup is the rarest documented achievement, which tells you where the build grind ends.

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