Rarity tiers exist
The official description: roll and collect rare keycaps. Confirmed by the game itself, checked 2026-10-10. Names, odds, and a catalog are not published.
No named keycap catalog or stat table exists in any official or community source checked on October 10, 2026, so no factual S/A/B ranking can be written. What follows is the evidence state, the criteria a real ranking must meet, and the measurement method that lets you rank your own keycaps tonight.
Rarity is real — the official description tells players to roll and collect rare keycaps, and completed-set pressure shows up in the badge data. Demand is real too: the most-watched videos about this game are rare-keycap hunts. What is missing is the middle layer every tier list needs: named keycaps with comparable effects. Published stat tables do not exist for this game, so a page of S and A tiers would be fiction with formatting. The useful ranking you can build today is personal and measured: how much did your earnings change when you equipped that keycap? The upgrade planner turns that before/after difference into the same payback math you use for workers and upgrades.
The official description: roll and collect rare keycaps. Confirmed by the game itself, checked 2026-10-10. Names, odds, and a catalog are not published.
Creator videos (BemmyBlock's rarest-keyboard run, Zekye's best-keycap start) show players optimizing for rarity first. Interest is documented; outcomes are not.
Held until a named catalog or community-measured income effects with methods exist. Held means this page carries criteria and a method — not filler tiers.
For contrast, the badge table on this site is what publishable game data looks like: five names with official award rates and a checked date. Keycaps lack exactly that layer.
Official Roblox badge award rates, checked 2026-10-10 — the standard a keycap table must meet before it replaces this page's evidence status.
| Badge | Official award rate | Reading |
|---|---|---|
| Welcome! | ~100% | Awarded essentially to every player — a join badge. |
| First Roll | ~100% | Essentially universal, matching the core loop: your first keycap roll. |
| 100 Roll | 18.4% | Roughly one in five players reaches 100 rolls — a real early-game checkpoint. |
| Friends | 8.8% | About one in eleven players; the name points at bringing a friend, but Roblox publishes no description. |
| Keyboard Completed! | reported as 0.0% (under 0.05%) | The game's rarest public badge — finishing a full keyboard setup. Treat it as the long-term goal. |
91,798 players have voted the game up as of 2026-10-10, and 18.4% of players hold the 100 Roll badge — the roll loop is the center of gravity. When a source publishes keycap data at this standard, this page will rank them. Until then, the Build A Keyboard wiki documents the verified systems this evidence state rests on, and the Build A Keyboard beginner guide covers the early progression loop the roll log plugs into.
This section records movement only when comparable evidence appears — it is deliberately short.
Placements remain held after the October 10 place update. Still no keycap catalog, stat table, or measured income study across official, tracker, and community surfaces; the award-rate table above was refreshed from the official badge API.
Placements held. No keycap catalog, stat table, or measured income study found across official, tracker, and community surfaces.
A named catalog (official or community-measured with methods), a code that adds a keycap tier, or a Dumpling Box contents study. Watch the updates page.
No source can answer that honestly yet. The official description confirms rare keycaps exist, but BAKGAME publishes no named catalog, and no community source checked on October 10, 2026 documents per-keycap stats or income effects. Any S/A/B table you find elsewhere is decoration.
A tier list is a claim about comparable numbers. With zero published stats, every placement would be invented, and an invented tier list is worse than none — it survives for weeks while being wrong. The page shows the evidence state and the method instead.
Yes, and the roll-log method below does it in an evening: record your rate before equipping a keycap, equip only that change, and record the rate after. Do it per keycap and you have a personal, measured tier list that beats any guessed one.
Rare keycaps are the collectible core of the game and the badge data shows completion is the long-term goal (Keyboard Completed! sits under 0.05% award rate). Whether rarity translates into income is exactly the undocumented part worth measuring.
A named keycap catalog with comparable acquisition sources, or community-measured income effects with methods attached. Either one converts this page from evidence status to rankings. The change log below records when that happens.